Virash

Talent: Crimzonian Zeal

Physical damage increases as HP decreases*, up to (20%, 30%, 40%, 50%). Will not die when suffering fatal damage, and gains the effect of "The Immortal" that lasts (1,2,2,3) turns. When "The Immortal" ends, Virash will die. This effect can trigger up to (3, 4, 5, 6) times per battle. (The effect cannot be immunized or dispelled). *HP Thresholds for physical damage increase are 100%/<100%/<80%/<40% HP: 3★: 0/6/12/20% 4★: 0/9/18/30% 5★: 0/12/24/40% 6★: 0/15/30/50%

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Upgrade to Sealord Vindicator.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Lambda's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Rainforce's help.
  • Level 70 Max Stats:

  • Sealord Vindicator: HP: 4,155 | ATK: 614 | INT: 259 | DEF: 310 | MDEF:252 | SKL: 150
  • Sword Master: HP: 4,472 | ATK: 582 | INT: 285 | DEF: 334 | MDEF:271 | SKL: 150
  • Soldier Bonus:

  • HP: 35% | ATK: 40% | DEF: 15% | MDEF: 10%
  • Exclusive Equipment: Blitz Bulwark

    DEF +10%. When hero triggers an effect that prevents fatal damage, 1 random buff is gained.

    Awakening: Lunar Surge (Estimated Global Release: 2021/5/6)

    Cost: ••• / CD:3 / Range:1 / Span:Single

    [Passive] When [The Immortal] is active, terrain is treated as water, and when actively attacking and entering battle, this unit is immune to fixed damage. [Physical Damage] Attacks a single enemy for 1.5x damage. 2.0x if this unit is in water. After ending action, if there are no allies within 2 blocks, then CD-1 for this skill.

    Classes & Soldiers

    Sealord Vindicator

    Soldiers: Tide Master, Exorcist

    Sword Master

    Soldiers: Heavy Infantry, Vanguard Lancer

    Training Ground

    Soldiers: Berserker, Amazon Champion, Lizardman

    Fighter

    Tidal Surge

    Cost: •• / CD:3 / Range:Self / Span:Single

    All passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.

    Aqua Blast

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water.

    Sealord Gladiator

    ATK Break

    Cost: / CD:- / Range:- / Span:-

    Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    Sealord Vindicator

    Skill Aid

    Cost: / CD:- / Range:- / Span:-

    After taking action, increases the SKILL of 1 nearby ally by 20%. Also grants immunity to "healing reversal" (healing applied converted into damage) and "inability to Act Again" for 1 turn.

    DEF Command

    Cost: •• / CD:- / Range:- / Span:-

    DEF of all allies within 2 blocks increases by 10%.

    Swordsman

    Last Stand

    Cost: / CD:- / Range:- / Span:-

    When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.

    Sword Master

    Roar

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and decreases their ATK by 20%. Lasts 1 turn.

    Precaution

    Cost: / CD:- / Range:- / Span:-

    When initiating combat, DEF increases by 12%.

    Vanguard

    Backbreaker

    Cost: / CD:1 / Range:1 / Span:Single

    Attacks a single enemy unit, dealing 1.2x damage. If target is not guarded, they will be moved 1 block behind you after the attack. [Ed: The displacement effect does not occur if the "Crimzonian Zeal" unyielding effect is triggered for the first time.]