Virash




Talent: Crimzonian Zeal
Physical damage increases as HP decreases*, up to (20%, 30%, 40%, 50%). Will not die when suffering fatal damage, and gains the effect of "The Immortal" that lasts (1,2,2,3) turns. When "The Immortal" ends, Virash will die. This effect can trigger up to (3, 4, 5, 6) times per battle. (The effect cannot be immunized or dispelled). *HP Thresholds for physical damage increase are 100%/<100%/<80%/<40% HP: 3★: 0/6/12/20% 4★: 0/9/18/30% 5★: 0/12/24/40% 6★: 0/15/30/50%
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Blitz Bulwark
DEF +10%. When hero triggers an effect that prevents fatal damage, 1 random buff is gained.
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Awakening: Lunar Surge (Estimated Global Release: 2021/5/6)
Cost: ••• / CD:3 / Range:1 / Span:Single
[Passive] When [The Immortal] is active, terrain is treated as water, and when actively attacking and entering battle, this unit is immune to fixed damage. [Physical Damage] Attacks a single enemy for 1.5x damage. 2.0x if this unit is in water. After ending action, if there are no allies within 2 blocks, then CD-1 for this skill.

Sealord Vindicator
Soldiers: Tide Master, Exorcist

Sword Master
Soldiers: Heavy Infantry, Vanguard Lancer

Training Ground
Soldiers: Berserker, Amazon Champion, Lizardman


Tidal Surge
Cost: •• / CD:3 / Range:Self / Span:Single
All passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.

Aqua Blast
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water.


ATK Break
Cost: • / CD:- / Range:- / Span:-
Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.


Skill Aid
Cost: • / CD:- / Range:- / Span:-
After taking action, increases the SKILL of 1 nearby ally by 20%. Also grants immunity to "healing reversal" (healing applied converted into damage) and "inability to Act Again" for 1 turn.

DEF Command
Cost: •• / CD:- / Range:- / Span:-
DEF of all allies within 2 blocks increases by 10%.


Last Stand
Cost: • / CD:- / Range:- / Span:-
When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.


Roar
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and decreases their ATK by 20%. Lasts 1 turn.

Precaution
Cost: • / CD:- / Range:- / Span:-
When initiating combat, DEF increases by 12%.


Backbreaker
Cost: • / CD:1 / Range:1 / Span:Single
Attacks a single enemy unit, dealing 1.2x damage. If target is not guarded, they will be moved 1 block behind you after the attack. [Ed: The displacement effect does not occur if the "Crimzonian Zeal" unyielding effect is triggered for the first time.]