Werner

Talent: Mechanical Commander

After taking action, (2, 3, 3, 4) allies within (1, 2, 3, 3) blocks gain Movement +1 and [Guerilla]: "When moving through defensive terrain, unit may gain 1 chance of negating mobility reduction." Lasts 1 turn.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Complete GoF - "Eternal Companions" with Rozalia's help.
  • Strength: Level 25 Intimacy + Complete GoF - "The Hidden Desire" with Leon's help.
  • Soldier Bonus:

  • HP: 30% | ATK: 35% | DEF: 20% | MDEF: 15%
  • Awakening: Maneuver Shift

    Cost: ••• / CD:- / Range:- / Span:-

    [Active] Select one of the following effects, as well as gain a permanent "movement +1 and all stats +5% (except HP)". The latter effect may be stacked up to 3 times. Speed Stance: [Assist] This unit gains +3 movement. If moving at least 4 blocks before entering battle, this unit will attack first. Strike Stance: [Assist] Gain "For every block moved before battle, damage dealt +3% (Up to 15%)." Defensive Stance: [Assist] This unit gains "Damage Taken -15%", cannot be displaced, and Counterattack Damage+20%. After taking action, restore 35% HP. This unit may only have one Form active at a time. All Forms cannot be immunized against or dispelled.

    Classes & Soldiers

    Mechanical Commnader

    Soldiers: Bone Dino, Guardian Infantry

    Royal Knight

    Soldiers: Heavy Cavalry, Guardian Cavalry

    Training Ground

    Soldiers: Mechanical Knight, Royal Cavalry, Scorpio

    Knight

    Smash

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases Mobility by 20% and disables guard. Lasts 2 turns.

    Ram

    Cost: / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

    Mechanical Knight

    Assault

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1x damage. Enemy cannot be healed. Lasts 1 turn. Before attacking, damage increase by 20% with every block moved (up to 60%).

    Mechanical Commnader
    Highlander

    Precaution

    Cost: / CD:- / Range:- / Span:-

    When initiating combat, DEF increases by 12%.

    Royal Knight

    Onrush

    Cost: •• / CD:2 / Range:1 / Span:Single

    Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.

    Sprint

    Cost: •• / CD:3 / Range:Self / Span:3

    Mobility of all allies within range +1. ATK & INT increase by 20%. Immune: Mobility Down, Deactivate Passive Skills. Lasts 2 turns.

    Swordsman

    Detect

    Cost: / CD:- / Range:- / Span:-

    [Passive] Critical hit rate +10%. After dealing damage, 50% chance to nullify enemy's passive skills; 100% chance on crit. Lasts 2 turns.