Werner




Talent: Mechanical Commander
After taking action, (2, 3, 3, 4) allies within (1, 2, 3, 3) blocks gain Movement +1 and [Guerilla]: "When moving through defensive terrain, unit may gain 1 chance of negating mobility reduction." Lasts 1 turn.
Bond Requirement:
Soldier Bonus:

Awakening: Maneuver Shift
Cost: ••• / CD:- / Range:- / Span:-
[Active] Select one of the following effects, as well as gain a permanent "movement +1 and all stats +5% (except HP)". The latter effect may be stacked up to 3 times. Speed Stance: [Assist] This unit gains +3 movement. If moving at least 4 blocks before entering battle, this unit will attack first. Strike Stance: [Assist] Gain "For every block moved before battle, damage dealt +3% (Up to 15%)." Defensive Stance: [Assist] This unit gains "Damage Taken -15%", cannot be displaced, and Counterattack Damage+20%. After taking action, restore 35% HP. This unit may only have one Form active at a time. All Forms cannot be immunized against or dispelled.

Mechanical Commnader
Soldiers: Bone Dino, Guardian Infantry

Royal Knight
Soldiers: Heavy Cavalry, Guardian Cavalry

Training Ground
Soldiers: Mechanical Knight, Royal Cavalry, Scorpio


Smash
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.4x damage. Pushes the target back 2 blocks, decreases Mobility by 20% and disables guard. Lasts 2 turns.

Ram
Cost: • / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.


Assault
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1x damage. Enemy cannot be healed. Lasts 1 turn. Before attacking, damage increase by 20% with every block moved (up to 60%).



Precaution
Cost: • / CD:- / Range:- / Span:-
When initiating combat, DEF increases by 12%.


Onrush
Cost: •• / CD:2 / Range:1 / Span:Single
Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.

Sprint
Cost: •• / CD:3 / Range:Self / Span:3
Mobility of all allies within range +1. ATK & INT increase by 20%. Immune: Mobility Down, Deactivate Passive Skills. Lasts 2 turns.


Detect
Cost: • / CD:- / Range:- / Span:-
[Passive] Critical hit rate +10%. After dealing damage, 50% chance to nullify enemy's passive skills; 100% chance on crit. Lasts 2 turns.