Wiler




Talent: Tactical Genius
Support skill range +(1, 1, 1, 2). Soldier's stats are increased by (5, 10, 15, 20)%. When the hero dies, all allies within (3, 4, 4, 5) squares are dispelled of 2 debuffs and gain [Desperate Prayer]: "Restores 5x of Wiler's INT before battle." Lasts (1, 2, 2, 3) turns.
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Awakening: High Stakes
Cost: ••• / CD:15 / Range:Self / Span:Single
Consumes 99% of hero's remaining HP, triggering the hero talent's death effect. (Cannot affect the caster.) At the same time, affected units deal 15% increased damage and take 15% less damage. Duration is equal to that provided by talent.

Tactician
Soldiers: Bishop, High Elf

Prophet
Soldiers: Wizard, Catapult

Training Ground
Soldiers: Highland Warrior, Zealot, Forest Priest, Shrine Maiden


Dispel
Cost: •• / CD:1 / Range:2 / Span:3
Dispels up to 3 debuffs of allies within range. Restores HP (1.5x INT).

Strengthen
Cost: • / CD:1 / Range:3 / Span:Single
Unit ATK & INT increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.


Endure
Cost: • / CD:- / Range:- / Span:-
When entering battle, DEF increases by 7%.


Mass Heal
Cost: •• / CD:1 / Range:3 / Span:3
Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.

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DEF Support (L)
Cost: •• / CD:- / Range:- / Span:-
After taking action, decreases damage taken of 2 friendly units within 2 blocks by 15%. Immune to DEF & MDEF reduction effects and healing negation debuffs. Lasts 1 turn.

Tactical Retreat
Cost: •• / CD:5 / Range:4 / Span:4
Activate to teleport all allied units within range that are below 100% HP back to your side while healing for 3x the caster's INT.


Regroup
Cost: • / CD:2 / Range:4 / Span:Single
Activate to cause 1 unit who has already acted and whose soldiers are dead to act again, while also healing for 5x the caster's INT.


Last Stand
Cost: • / CD:- / Range:- / Span:-
When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.

Mass Attack
Cost: •• / CD:2 / Range:3 / Span:3
ATK & INT of multiple units within range increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.