Wiler

Talent: Tactical Genius

Support skill range +(1, 1, 1, 2). Soldier's stats are increased by (5, 10, 15, 20)%. When the hero dies, all allies within (3, 4, 4, 5) squares are dispelled of 2 debuffs and gain [Desperate Prayer]: "Restores 5x of Wiler's INT before battle." Lasts (1, 2, 2, 3) turns.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to Tactician.
  • Toughness: Level 23 Intimacy + Clear Gate 3 with Serena's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Lanford's help.
  • Level 70 Max Stats:

  • Tactician: HP: 2,844 | ATK: 312 | INT: 545 | DEF: 228 | MDEF:303 | SKL: 80
  • Prophet: HP: 2,713 | ATK: 312 | INT: 504 | DEF: 211 | MDEF:310 | SKL: 80
  • Soldier Bonus:

  • HP: 40% | ATK: 15% | DEF: 25% | MDEF: 35%
  • Awakening: High Stakes

    Cost: ••• / CD:15 / Range:Self / Span:Single

    Consumes 99% of hero's remaining HP, triggering the hero talent's death effect. (Cannot affect the caster.) At the same time, affected units deal 15% increased damage and take 15% less damage. Duration is equal to that provided by talent.

    Classes & Soldiers

    Tactician

    Soldiers: Bishop, High Elf

    Prophet

    Soldiers: Wizard, Catapult

    Training Ground

    Soldiers: Highland Warrior, Zealot, Forest Priest, Shrine Maiden

    Scholar

    Dispel

    Cost: •• / CD:1 / Range:2 / Span:3

    Dispels up to 3 debuffs of allies within range. Restores HP (1.5x INT).

    Strengthen

    Cost: / CD:1 / Range:3 / Span:Single

    Unit ATK & INT increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.

    General

    Endure

    Cost: / CD:- / Range:- / Span:-

    When entering battle, DEF increases by 7%.

    Mage Warrior

    Mass Heal

    Cost: •• / CD:1 / Range:3 / Span:3

    Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.

    Tactician

    DEF Support (L)

    Cost: •• / CD:- / Range:- / Span:-

    After taking action, decreases damage taken of 2 friendly units within 2 blocks by 15%. Immune to DEF & MDEF reduction effects and healing negation debuffs. Lasts 1 turn.

    Tactical Retreat

    Cost: •• / CD:5 / Range:4 / Span:4

    Activate to teleport all allied units within range that are below 100% HP back to your side while healing for 3x the caster's INT.

    Priest

    Regroup

    Cost: / CD:2 / Range:4 / Span:Single

    Activate to cause 1 unit who has already acted and whose soldiers are dead to act again, while also healing for 5x the caster's INT.

    Prophet

    Last Stand

    Cost: / CD:- / Range:- / Span:-

    When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.

    Mass Attack

    Cost: •• / CD:2 / Range:3 / Span:3

    ATK & INT of multiple units within range increase by 20%. Immune: ATK & INT Down, Deactivate Active Skills. Lasts 2 turns.