Zerida





Talent: Hide & Seek
Critical hit rate+(10, 13, 16, 20)%. At the end of action, if you are outside the danger zone, you will enter the stealth state: "Crit rate and crit damage increased and damage taken reduced by (15, 20, 25, 30)%, and movement is increased by (1, 2, 3, 4). Lasts 1 turn."
Bond Requirement:
Level 70 Max Stats:
Soldier Bonus:

Exclusive Equipment: Scarlet Embrace
HP +5%. After taking action, if no friendly units are within a 2-block radius, restores 20% HP and dispels 1 debuff.

Awakening: Heart of Alhazard
Cost: ••• / CD:- / Range:Self / Span:Single
Removes all debuffs on self and destroys all soldiers. Then gain [Alhazard Bloodthirster]: "Soldiers cannot be healed. Damage Dealt +30%. Immune to all debuffs. After attacking, heal 50% of damage dealt as HP." Also gain "After defeating an enemy in battle, can move another 3 blocks." Lasts 1 turn. After use, this skill becomes [Killing Blow]. After next action, this skill becomes [Heart of Alhazard]. (All effects from this skill cannot be dispelled or immunized against)

Shadow
Soldiers: Bandit, Dark Elf Sniper

Chaos' Chosen
Soldiers: Hellfire Archer, Skeleton Knight

Training Ground
Soldiers: Catapult, Mist Dancer, Earth Elf Knight, Undead Knight


Killing Blow
Cost: •• / CD:1 / Range:2 / Span:Single
Attacks a single target for 1.4x damage. If your unit's soldiers are dead when entering combat, this attack will deal damage directly to the enemy hero.

Bloodbath
Cost: • / CD:- / Range:- / Span:-
When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10%.


Back Stab
Cost: • / CD:- / Range:- / Span:-
When attacking, if the target has 100% HP, deals fixed damage 1 time before battle. (Damage is equal to Hero's ATK x2.)


Shadow Raid
Cost: •• / CD:2 / Range:2 / Span:Single
Ignores guard and attacks enemy hero directly, dealing 1.3x damage.

Sly Stride
Cost: • / CD:- / Range:- / Span:-
Crit increased by 10%. Can move again if enemy is eliminated in battle.


Smoke
Cost: • / CD:- / Range:- / Span:-
Before initiating combat, 30% chance to decrease damage taken by 30%. Lasts 1 turn.


Obliterate
Cost: •• / CD:3 / Range:Self / Span:All
[Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Meteor Strike units. Also grants "When there are no friendly units within 1 block, Damage Dealt +10% and restore 20% HP after taking action. After defeating an enemy, you may move 2 more blocks." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Alhazard Bloodthirster
Cost: •• / CD:1 / Range:Self / Span:Single
Active skill. Sacrifices all soldiers, rendering them unable to be healed. When attacking, increases damage dealt by 30% and grants immunity to all debuffs. Also restores HP equal to 50% of damage dealt. This effect cannot be dispelled and lasts for 1 turn.