Zerida

Talent: Hide & Seek

Critical hit rate+(10, 13, 16, 20)%. At the end of action, if you are outside the danger zone, you will enter the stealth state: "Crit rate and crit damage increased and damage taken reduced by (15, 20, 25, 30)%, and movement is increased by (1, 2, 3, 4). Lasts 1 turn."

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Shadow.
  • Strength: Level 25 Intimacy + Upgrade to Chaos' Chosen.
  • Level 70 Max Stats:

  • Shadow: HP: 3,723 | ATK: 534 | INT: 240 | DEF: 288 | MDEF:281 | SKL: 331
  • Chaos' Chosen: HP: 4,026 | ATK: 562 | INT: 240 | DEF: 324 | MDEF:302 | SKL: 206
  • Soldier Bonus:

  • HP: 10% | ATK: 40% | DEF: 10% | MDEF: 40%
  • Exclusive Equipment: Scarlet Embrace

    HP +5%. After taking action, if no friendly units are within a 2-block radius, restores 20% HP and dispels 1 debuff.

    Awakening: Heart of Alhazard

    Cost: ••• / CD:- / Range:Self / Span:Single

    Removes all debuffs on self and destroys all soldiers. Then gain [Alhazard Bloodthirster]: "Soldiers cannot be healed. Damage Dealt +30%. Immune to all debuffs. After attacking, heal 50% of damage dealt as HP." Also gain "After defeating an enemy in battle, can move another 3 blocks." Lasts 1 turn. After use, this skill becomes [Killing Blow]. After next action, this skill becomes [Heart of Alhazard]. (All effects from this skill cannot be dispelled or immunized against)

    Classes & Soldiers

    Shadow

    Soldiers: Bandit, Dark Elf Sniper

    Chaos' Chosen

    Soldiers: Hellfire Archer, Skeleton Knight

    Training Ground

    Soldiers: Catapult, Mist Dancer, Earth Elf Knight, Undead Knight

    Bandit

    Killing Blow

    Cost: •• / CD:1 / Range:2 / Span:Single

    Attacks a single target for 1.4x damage. If your unit's soldiers are dead when entering combat, this attack will deal damage directly to the enemy hero.

    Bloodbath

    Cost: / CD:- / Range:- / Span:-

    When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10%.

    Ninja

    Back Stab

    Cost: / CD:- / Range:- / Span:-

    When attacking, if the target has 100% HP, deals fixed damage 1 time before battle. (Damage is equal to Hero's ATK x2.)

    Shadow

    Shadow Raid

    Cost: •• / CD:2 / Range:2 / Span:Single

    Ignores guard and attacks enemy hero directly, dealing 1.3x damage.

    Sly Stride

    Cost: / CD:- / Range:- / Span:-

    Crit increased by 10%. Can move again if enemy is eliminated in battle.

    Wielder of Alhazard

    Smoke

    Cost: / CD:- / Range:- / Span:-

    Before initiating combat, 30% chance to decrease damage taken by 30%. Lasts 1 turn.

    Chaos' Chosen

    Obliterate

    Cost: •• / CD:3 / Range:Self / Span:All

    [Fusion Power] Grants ATK/INT+20%, DEF+20%, and MDEF+30% to all Meteor Strike units. Also grants "When there are no friendly units within 1 block, Damage Dealt +10% and restore 20% HP after taking action. After defeating an enemy, you may move 2 more blocks." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Alhazard Bloodthirster

    Cost: •• / CD:1 / Range:Self / Span:Single

    Active skill. Sacrifices all soldiers, rendering them unable to be healed. When attacking, increases damage dealt by 30% and grants immunity to all debuffs. Also restores HP equal to 50% of damage dealt. This effect cannot be dispelled and lasts for 1 turn.